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Old Apr 15, 2006, 07:24 PM // 19:24   #1
Frost Gate Guardian
 
Join Date: Feb 2006
Profession: W/N
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Default Would this Ranger Spike work?

Ranger/Mesmer
Level: 20

Expertise: 14 (12+2)
Marksmanship: 16 (12+4)
Inspiration Magic: 3

Dual Shot (Ranger other)
Punishing Shot [Elite] (Marksmanship)
Savage Shot (Marksmanship)
Read the Wind (Marksmanship)
Frozen Soil (Wilderness Survival)
Favorable Winds (Marksmanship)
Drain Enchantment (Inspiration Magic)
Resurrection Signet ()

Ranger/Mesmer
Level: 20

Expertise: 14 (12+2)
Marksmanship: 16 (12+4)
Inspiration Magic: 3

Dual Shot (Ranger other)
Punishing Shot [Elite] (Marksmanship)
Savage Shot (Marksmanship)
Read the Wind (Marksmanship)
Frozen Soil (Wilderness Survival)
Cry of Frustration (Domination Magic)
Drain Enchantment (Inspiration Magic)
Resurrection Signet ()

Ranger/Necromancer
Level: 20

Expertise: 14 (12+2)
Wilderness Survival: 4 (3+1)
Marksmanship: 16 (12+4)

Dual Shot (Ranger other)
Punishing Shot [Elite] (Marksmanship)
Savage Shot (Marksmanship)
Read the Wind (Marksmanship)
Frozen Soil (Wilderness Survival)
Muddy Terrain (Wilderness Survival)
Defile Flesh (Curses)
Resurrection Signet ()

Ranger/Warrior
Level: 20

Expertise: 12 (11+1)
Wilderness Survival: 3 (2+1)
Marksmanship: 16 (12+4)
Tactics: 6

Dual Shot (Ranger other)
Punishing Shot [Elite] (Marksmanship)
Savage Shot (Marksmanship)
Read the Wind (Marksmanship)
Frozen Soil (Wilderness Survival)
"Shields Up!" (Tactics)
"Watch Yourself!" (Tactics)
Resurrection Signet ()

Orders Necro
Necromancer/Monk
Level: 20

Soul Reaping: 10 (9+1)
Curses: 4 (3+1)
Blood Magic: 16 (12+4)
Death Magic: 10 (9+1)

Order of Pain (Blood Magic)
Blood Ritual (Blood Magic)
Strip Enchantment (Blood Magic)
Price of Failure (Curses)
Consume Corpse (Death Magic)
Purge Conditions (Monk other)
Martyr [Elite] (Monk other)
Resurrection Signet ()

Infuse'Bond
Monk/Mesmer
Level: 20

Divine Favor: 12 (11+1)
Healing Prayers: 13 (11+2)
Protection Prayers: 9 (8+1)

Infuse Health (Healing Prayers)
Healing Touch (Healing Prayers)
Life Bond (Protection Prayers)
Blessed Signet (Divine Favor)
Spell Breaker [Elite] (Divine Favor)
Aegis (Protection Prayers)
Heal Party (Healing Prayers)
Resurrection Signet ()

Heal Monk
Monk/Mesmer
Level: 20

Divine Favor: 9 (8+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 9

Healing Seed (Healing Prayers)
Orison of Healing (Healing Prayers)
Dwayna's Kiss (Healing Prayers)
Convert Hexes (Protection Prayers)
Mantra of Recall [Elite] (Inspiration Magic)
Aegis (Protection Prayers)
Heal Party (Healing Prayers)
Resurrection Signet ()

Prot Monk
Monk/Mesmer
Level: 20

Divine Favor: 9 (8+1)
Healing Prayers: 11 (10+1)
Protection Prayers: 14 (10+4)
Inspiration Magic: 8

Mend Ailment (Protection Prayers)
Protective Spirit (Protection Prayers)
Healing Seed (Healing Prayers)
Aegis (Protection Prayers)
Heal Party (Healing Prayers)
Word of Healing [Elite] (Healing Prayers)
Channeling (Inspiration Magic)
Resurrection Signet ()

Last edited by icantthinkofonerightnow; Apr 17, 2006 at 02:44 AM // 02:44..
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Old Apr 15, 2006, 07:55 PM // 19:55   #2
Wilds Pathfinder
 
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Join Date: Jul 2005
Location: huh?
Guild: The Final Exodus[FX]
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With the orders in Rspike i like to put weaken armor on the target so that way if a ranger is down or far away we can still spike effectivly.

but yeah I can see no flaw, I also like to have a WoH heal monk,RC prot, and a experienced bonder,. they compliment each other well.

Last edited by jonnybegood; Apr 15, 2006 at 07:58 PM // 19:58..
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Old Apr 16, 2006, 12:52 AM // 00:52   #3
Frost Gate Guardian
 
Join Date: Feb 2006
Profession: W/N
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The problem with Weaken Armor is that it's a 3 second cast and a 30 second recharge, plus I've never had a problem with someone having too much armor to take down. The biggest problem is usually that the player is bonded to the monk, prot enchantments, or a good infuse monk.

Last edited by icantthinkofonerightnow; Apr 17, 2006 at 02:38 AM // 02:38..
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Old Apr 16, 2006, 03:24 AM // 03:24   #4
Wilds Pathfinder
 
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Join Date: Jul 2005
Location: huh?
Guild: The Final Exodus[FX]
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well like I sayed if u have one or rangers down, plus i like fast cast orders (M/N) weaken armo works well, especially if when u cast it on the target when the caller says "2".


It's like a hot knife cutin through butter
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Old Apr 16, 2006, 05:11 AM // 05:11   #5
Frost Gate Guardian
 
Join Date: Feb 2006
Profession: W/N
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Well then Orders can't be +17 (instead, it would be +13) and the team would be losing out on the condition removal. I like your idea, but it seems then I would have to rework quite a bit, and I don't even know where to start.

BTW: 70+ views and no replies? :(
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Old Apr 16, 2006, 08:24 AM // 08:24   #6
Ascalonian Squire
 
Join Date: Mar 2006
Guild: The Thirteenth Warriors
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i love the defile flesh idea... nice job man. ive been waiting to see some creativity when it comes to r spike.
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Old Apr 16, 2006, 09:52 AM // 09:52   #7
Jungle Guide
 
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by eponymous47
i love the defile flesh idea... nice job man. ive been waiting to see some creativity when it comes to r spike.
Defile flesh on a spike build? I think you have missed the point of spiking, which is to kill instantly and leave no possibility of healing. If you leave a window for healing the spike has failed and defile flesh isnt going to help you

I would also go with a mes/nec for orders as fast casting orders/rigor is more important than the extra damage. You can do without the martyr I think, put restore condition in place of mark of Protection on the monk as it is IMO a superior skill.

I say Rigor as without AT LEAST one copy (you probably need two in fact) you arent going to kill much, especially in the enchant heavy world of HA. on your R/N give him a copy too where you have defile. Not sure what you were thinking of with CoF on that ranger/mes to be honest. Consider making him a R/E with gale for added utility.
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Old Apr 16, 2006, 10:44 AM // 10:44   #8
Wilds Pathfinder
 
Join Date: Sep 2005
Guild: [cola]
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I don't like weaken armour as its possible to foresee where the spike is going to hit if that person calls the hex, plus you don't need it that much anyway
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Old Apr 16, 2006, 05:54 PM // 17:54   #9
Wilds Pathfinder
 
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Join Date: Jul 2005
Location: huh?
Guild: The Final Exodus[FX]
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Quote:
Originally Posted by icantthinkofonerightnow
Well then Orders can't be +17 (instead, it would be +13) and the team would be losing out on the condition removal. I like your idea, but it seems then I would have to rework quite a bit, and I don't even know where to start.

BTW: 70+ views and no replies?
for condition removel i have the bonder use martyr+purge conditions. u dont need any self prot for the bonder, especially with to main monks.
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Old Apr 16, 2006, 06:20 PM // 18:20   #10
I'm the king
 
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Consider replacing Price of Failure with Shadow of Fear.
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Old Apr 20, 2006, 02:32 AM // 02:32   #11
Frost Gate Guardian
 
Join Date: Feb 2006
Profession: W/N
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Okay, I've replaced Orders and Prot with:

Fast Cast Orders
Mesmer/Necromancer
Level: 20

Fast Casting: 14 (10+4)
Curses: 1
Blood Magic: 11
Death Magic: 10

Order of Pain (Blood Magic)
Rigor Mortis (Curses)
Shadow of Fear (Curses)
Consume Corpse (Death Magic)
Cry of Frustration (Domination Magic)
Drain Enchantment (Inspiration Magic)
Mantra of Recovery [Elite] (Fast Casting)
Resurrection Signet ()

Prot Monk
Monk/Mesmer
Level: 20

Divine Favor: 9 (8+1)
Healing Prayers: 11 (10+1)
Protection Prayers: 14 (10+4)
Inspiration Magic: 8

Mend Ailment (Protection Prayers)
Protective Spirit (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Aegis (Protection Prayers)
Heal Party (Healing Prayers)
Restore Condition [Elite] (Protection Prayers)
Channeling (Inspiration Magic)
Resurrection Signet ()
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Old Apr 20, 2006, 03:07 AM // 03:07   #12
Jungle Guide
 
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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I would rather have CC on the R/N and keep my orders far from the front line
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Old Apr 20, 2006, 03:20 AM // 03:20   #13
Academy Page
 
Join Date: May 2005
Guild: No Opposing Party
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4 punishing shot elites is a huge waste.. i would bring 2 max, and bring 2 oath shot spirit spammers for the holding capacity. or be crazy and take an r/n BIP
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